FlowIntensity.cs
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using System;
using System.Collections.Generic;
namespace Maps.Entities
{
public partial class FlowIntensity
{
public int FlowIntensityId { get; set; }
public int? RoadId { get; set; }
public int? RegionId { get; set; }
public double? Location { get; set; }
public double? Begin { get; set; }
public double? End { get; set; }
public int? RoadDirectionId { get; set; }
public int? SettlementId { get; set; }
public int? IntensityTotal { get; set; }
public int? IntensityIncrease { get; set; }
public int? IntensityMoto { get; set; }
public int? IntensityMotoSidecar { get; set; }
public int? IntensityCar { get; set; }
public int? IntensityTruckTwo { get; set; }
public int? IntensityTruckTwoSix { get; set; }
public int? IntensityTruckSixEight { get; set; }
public int? IntensityTruckEightFourteen { get; set; }
public int? IntensityTruckFourteen { get; set; }
public int? IntensityLorryTwelve { get; set; }
public int? IntensityLorryTwelveTwenty { get; set; }
public int? IntensityLorryTwentyThirty { get; set; }
public int? IntensityLorryThirty { get; set; }
public int? IntensityTractorUnderTen { get; set; }
public int? IntensityTractorOverTen { get; set; }
public int? IntensityBus { get; set; }
public int? IntensityBusCoupled { get; set; }
public int? DateAdd { get; set; }
public virtual Region Region { get; set; }
public virtual RoadDirection RoadDirection { get; set; }
public virtual Road Road { get; set; }
public virtual Settlement Settlement { get; set; }
}
}